Custom Messages tutorial
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When the event occurs, it displays a random message from the ones you wrote.
Events
- Greet – when you load the file
- Click – every time you click
- Idle – when you stop interacting for 10 seconds
- Sleeping – when you click and she/he is sleeping
- GoodMorning – when he/she wakes up
- GoodNight – when he/she goes to sleep
Variables
- [NAME] – writing this in a message will replace it with the name you choose in your .wfu file
- [WAIFU NAME] – writing this in a message will replace it with the waifu/husbando name you choose in your .wfu file
Example: Hi [NAME], my name is [WAIFU NAME].
How to add messages
Open your XML file in a text editor (like Notepad) and add this inside one of the event tags.
<Message>your message here</Message>
How to use the XML
Open the editor, check the “custom messages” box and browse for the file.
9 responses to “Custom Messages tutorial”
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- September 19, 2011 -
My body is ready for 0.13.
IT BEGINS
Maybe I’m just dumb, but where in the file system do we put the xml file (relative to either the exe or our wfu file)?
You open the editor and browse for it in the “Custom messages” area.
Ah, thanks. Long day, I needed a quick nap before I could figure that one out 😛
How does one keep the file as an .xml, every time i save the template it saves as a txt with no choice.
Download the template, right click and click edit. It will be a .txt.
Insert the messages, then click ‘save’ (NOT save as). It will still be in .xml form.
No matter what I do, it never works for me with the custom messages. I am sure it’s just me being stupid on my part but, is there a character limit for the messages or something?